GetEdgeVertex
Overloads
| Name | Description |
|---|---|
| GetEdgeVertex(int index, bool removeDuplicate) | 개체의 Edge Vertex 정보 반환 |
GetEdgeVertex(int index, bool removeDuplicate)
public List<Object3DEdgeVertex> GetEdgeVertex(int index, bool removeDuplicate)
개체의 Edge Vertex 정보 반환
Parameters
| Name | Type | Description |
|---|---|---|
| index | int | 노드 인덱스 |
| removeDuplicate | bool | 중복 정보 제거 |
Returns
| Type | Description |
|---|---|
| List<Object3DEdgeVertex> | Edge Vertex List |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
int nodeIndex = 8;
List<VIZCore3D.NET.Data.Object3DEdgeVertex> items =
vizcore3d.Object3D.GetEdgeVertex(nodeIndex, true);
foreach (VIZCore3D.NET.Data.Object3DEdgeVertex item in items)
{
int index = item.Index;
List<VIZCore3D.NET.Data.Vertex3D> vItems = item.Edge;
foreach (VIZCore3D.NET.Data.Vertex3D point in vItems)
{
float x = point.X;
float y = point.Y;
float z = point.Z;
}
}
}