CreateBodyPrimitiveSphere
Overloads
| Name | Description |
|---|---|
| CreateBodyPrimitiveSphere(int nodeIndex, string name, float radius, Matrix3D matrix, Color color, int detailLevel) | Body 노드 생성 - Primitive Sphere |
CreateBodyPrimitiveSphere(int nodeIndex, string name, float radius, Matrix3D matrix, Color color, int detailLevel)
public int CreateBodyPrimitiveSphere(int nodeIndex, string name, float radius, Matrix3D matrix, Color color, int detailLevel)
Body 노드 생성 - Primitive Sphere
Parameters
| Name | Type | Description |
|---|---|---|
| nodeIndex | int | 부모 노드 인덱스 |
| name | string | 생성할 노드의 이름 |
| radius | float | Radius |
| matrix | Matrix3D | Matrix |
| color | Color | Color |
| detailLevel | int | Detail Level : 0 (High) ~ ... |
Returns
| Type | Description |
|---|---|
| int | 생성된 노드(BODY) 아이디 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
public void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);
string bodyName = "BODY";
{
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);
vizcore3d.MeshEdit.CreateBodyPrimitiveSphere(
partNode.Index /* Parent Node Index */
, bodyName /* Name */
, 100.0f /* Radius */
, matrix /* Matrix */
, Color.Green /* Color */
, 1 /* Detail Level */
);
}
}