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CreateBodyPrimitiveCone

Overloads

NameDescription
CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, float height, Matrix3D matrix, Color color, int sideCount, float unitScale, int systemType)Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, List<float> offset, float height, Matrix3D matrix, Color color, int sideCount, float unitScale, int systemType)Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, List<float> offset, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)

CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, float height, Matrix3D matrix, Color color, int sideCount, float unitScale, int systemType)

public int CreateBodyPrimitiveCone(int nodeIndex, string name, List&lt;float&gt; radius, float height, Matrix3D matrix, Color color, int sideCount, float unitScale, int systemType)

Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusList<float>Radius : [0] - Top Radius, [1] - Bottom Radius
heightfloatHeight
matrixMatrix3DMatrix
colorColorColor
sideCountintSide Count : 12 (6~36)
unitScalefloatUnit Scale : 1.0f
systemTypeintSystem Type : 0(TRIBON), 1(AVEVA MARINE : Default)

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName);
if (assembly == null) return;

string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName);
if (part == null) return;

string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount());

/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.BeginUpdate();

int id = vizcore3d.MeshEdit.CreateBodyPrimitiveCone(
part.Index /* Parent (Part) Node Index */
, bodyName /* Name */
, radius /* Radius : Top[0], Bottom[1] */
, 1000.0f /* Height */
, matrix /* Matrix */
, Color.Orange /* Color */
);

vizcore3d.EndUpdate();

if (id == -1)
{
MessageBox.Show(
"NG"
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Error
);
}
else
{
MessageBox.Show(
string.Format("Body ID : {0}", id)
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Information
);
}
}

CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

public int CreateBodyPrimitiveCone(int nodeIndex, string name, List&lt;float&gt; radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusList<float>Radius : [0] - Top Radius, [1] - Bottom Radius
heightfloatHeight
matrixMatrix3DMatrix
colorColorColor
rebuildDataboolRebuild Data
sideCountintSide Count : 12 (6~36)
unitScalefloatUnit Scale : 1.0f
systemTypeintSystem Type : 0(TRIBON), 1(AVEVA MARINE : Default)

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName);
if (assembly == null) return;

string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName);
if (part == null) return;

string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount());

/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.BeginUpdate();

int id = vizcore3d.MeshEdit.CreateBodyPrimitiveCone(
part.Index /* Parent (Part) Node Index */
, bodyName /* Name */
, radius /* Radius : Top[0], Bottom[1] */
, 1000.0f /* Height */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
);

vizcore3d.Structure.RebuildData();

vizcore3d.EndUpdate();

if (id == -1)
{
MessageBox.Show(
"NG"
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Error
);
}
else
{
MessageBox.Show(
string.Format("Body ID : {0}", id)
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Information
);
}
}

CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, List<float> offset, float height, Matrix3D matrix, Color color, int sideCount, float unitScale, int systemType)

public int CreateBodyPrimitiveCone(int nodeIndex, string name, List&lt;float&gt; radius, List&lt;float&gt; offset, float height, Matrix3D matrix, Color color, int sideCount, float unitScale, int systemType)

Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusList<float>Radius : [0] - Top Radius, [1] - Bottom Radius
offsetList<float>Offset : [0] - X Offset, [1] - Y Offset
heightfloatHeight
matrixMatrix3DMatrix
colorColorColor
sideCountintSide Count : 12 (6~36)
unitScalefloatUnit Scale : 1.0f
systemTypeintSystem Type : 0(TRIBON), 1(AVEVA MARINE : Default)

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName);
if (assembly == null) return;

string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName);
if (part == null) return;

string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount());

/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

/* Offset : X Offset[0], Y Offset[1] */
List<float> offset = new List<float>() { 100.0f, 100.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.BeginUpdate();

int id = vizcore3d.MeshEdit.CreateBodyPrimitiveCone(
part.Index /* Parent (Part) Node Index */
, bodyName /* Name */
, radius /* Radius : Top[0], Bottom[1] */
, offset /* Offset : X[0], Y[1] */
, 1000.0f /* Height */
, matrix /* Matrix */
, Color.Orange /* Color */
);

vizcore3d.EndUpdate();

if (id == -1)
{
MessageBox.Show(
"NG"
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Error
);
}
else
{
MessageBox.Show(
string.Format("Body ID : {0}", id)
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Information
);
}
}

CreateBodyPrimitiveCone(int nodeIndex, string name, List<float> radius, List<float> offset, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

public int CreateBodyPrimitiveCone(int nodeIndex, string name, List&lt;float&gt; radius, List&lt;float&gt; offset, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusList<float>Radius : [0] - Top Radius, [1] - Bottom Radius
offsetList<float>Offset : [0] - X Offset, [1] - Y Offset
heightfloatHeight
matrixMatrix3DMatrix
colorColorColor
rebuildDataboolRebuild Data
sideCountintSide Count : 12 (6~36)
unitScalefloatUnit Scale : 1.0f
systemTypeintSystem Type : 0(TRIBON), 1(AVEVA MARINE : Default)

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName);
if (assembly == null) return;

string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName);
if (part == null) return;

string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount());

/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

/* Offset : X Offset[0], Y Offset[1] */
List<float> offset = new List<float>() { 100.0f, 100.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.BeginUpdate();

int id = vizcore3d.MeshEdit.CreateBodyPrimitiveCone(
part.Index /* Parent (Part) Node Index */
, bodyName /* Name */
, radius /* Radius : Top[0], Bottom[1] */
, offset /* Offset : X[0], Y[1] */
, 1000.0f /* Height */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
);

vizcore3d.Structure.RebuildData();

vizcore3d.EndUpdate();

if (id == -1)
{
MessageBox.Show(
"NG"
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Error
);
}
else
{
MessageBox.Show(
string.Format("Body ID : {0}", id)
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Information
);
}
}