AddPrimitiveBox
Overloads
| Name | Description |
|---|---|
| AddPrimitiveBox(int bodyIndex, List<float> length, Matrix3D matrix, Color color, bool rebuildData, float unitScale) | Body 노드에 Box Primitive 생성 |
AddPrimitiveBox(int bodyIndex, List<float> length, Matrix3D matrix, Color color, bool rebuildData, float unitScale)
public int AddPrimitiveBox(int bodyIndex, List<float> length, Matrix3D matrix, Color color, bool rebuildData, float unitScale)
Body 노드에 Box Primitive 생성
Parameters
| Name | Type | Description |
|---|---|---|
| bodyIndex | int | 바디(Body) 노드 인덱스 |
| length | List<float> | Length : [0] - X Axis. Length, [1] - Y Axis. Length, [2] - Z Axis. Length |
| matrix | Matrix3D | Matrix |
| color | Color | Color |
| rebuildData | bool | 데이터 재구성 여부 |
| unitScale | float | Unit Scale : 1.0f |
Returns
| Type | Description |
|---|---|
| int | 노드(BODY) 아이디 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);
string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);
int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);
{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 1.0f /* Scale */
);
}
{
/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
matrix.SetTranslate(1000, 2000, 3000);
vizcore3d.MeshEdit.AddPrimitiveCone(
bodyIndex /* Body Node Index */
, radius /* Radius */
, 2000.0f /* Height */
, matrix /* Matrix */
, Color.Blue /* Color */
, 12 /* Side Count */
, 1.0f /* Scale */
, false /* Rebuild Data */
, 1 /* System Type */
);
}
vizcore3d.Structure.RebuildData();
}