SetRotateZ
Overloads
| Name | Description |
|---|---|
| SetRotateZ(double angle, AngleFormat format, bool reset) | Set Rotate Z |
| SetRotateZ(Vertex3D v, double angle, AngleFormat format, bool reset) | 정점 Z축 회전 |
SetRotateZ(double angle, AngleFormat format, bool reset)
public void SetRotateZ(double angle, AngleFormat format, bool reset)
Set Rotate Z
Parameters
| Name | Type | Description |
|---|---|---|
| angle | double | Angle |
| format | AngleFormat | Angle Format |
| reset | bool | Initialize Matrix |
SetRotateZ(Vertex3D v, double angle, AngleFormat format, bool reset)
public Vertex3D SetRotateZ(Vertex3D v, double angle, AngleFormat format, bool reset)
정점 Z축 회전
Parameters
| Name | Type | Description |
|---|---|---|
| v | Vertex3D | 정점 |
| angle | double | 회전 |
| format | AngleFormat | 단위 |
| reset | bool | 초기화 |
Returns
| Type | Description |
|---|---|
| Vertex3D | Z축 회전된 정점 |