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NewEmptyModel

Overloads

NameDescription
NewEmptyModel(string name)빈모델을 생성

NewEmptyModel(string name)

public int NewEmptyModel(string name)

빈모델을 생성

Parameters

NameTypeDescription
namestring모델 이름

Returns

TypeDescription
int생성된 노드 인덱스

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);

int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);

{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Matrix[0] = 1.0f;
matrix.Matrix[1] = 0.0f;
matrix.Matrix[2] = 0.0f;

matrix.Matrix[3] = 0.0f;
matrix.Matrix[4] = 1.0f;
matrix.Matrix[5] = 0.0f;

matrix.Matrix[6] = 0.0f;
matrix.Matrix[7] = 0.0f;
matrix.Matrix[8] = 1.0f;

matrix.Matrix[9] = 0.0f;
matrix.Matrix[10] = 0.0f;
matrix.Matrix[11] = 0.0f;

vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, 1.0f /* Scale */
, false /* Rebuild Data */
);
}

{
/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Matrix[0] = 1.0f;
matrix.Matrix[1] = 0.0f;
matrix.Matrix[2] = 0.0f;

matrix.Matrix[3] = 0.0f;
matrix.Matrix[4] = 1.0f;
matrix.Matrix[5] = 0.0f;

matrix.Matrix[6] = 0.0f;
matrix.Matrix[7] = 0.0f;
matrix.Matrix[8] = 1.0f;

matrix.Matrix[9] = 1000.0f;
matrix.Matrix[10] = 1000.0f;
matrix.Matrix[11] = 2000.0f;

vizcore3d.MeshEdit.AddPrimitiveCone(
bodyIndex /* Body Node Index */
, radius /* Radius */
, 2000.0f /* Height */
, matrix /* Matrix */
, Color.Blue /* Color */
, 12 /* Side Count */
, 1.0f /* Scale */
, 1 /* System Type */
, false /* Rebuild Data */
);
}

vizcore3d.Structure.RebuildData();
}