SetMaterial
Overloads
| Name | Description |
|---|---|
| SetMaterial(int id, int material) | ID에 해당하는 항목에 Material 설정 |
| SetMaterial(int id, ResourceMaterials material) | ID에 해당하는 항목에 Material 설정 |
| SetMaterial(List<int> id, int material) | ID에 해당하는 항목에 Material 설정 |
| SetMaterial(List<int> id, ResourceMaterials material) | ID에 해당하는 항목에 Material 설정 |
SetMaterial(int id, int material)
public void SetMaterial(int id, int material)
ID에 해당하는 항목에 Material 설정
Parameters
| Name | Type | Description |
|---|---|---|
| id | int | SHAPE ID |
| material | int | Material ID |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
vizcore3d.BeginUpdate();
string imagePath = "C:\\Material\\Texture\\image.jpg";
int material = vizcore3d.Object3D.Material.Add(imagePath);
int id = vizcore3d.ShapeDrawing.AddCube(...);
vizcore3d.ShapeDrawing.SetMaterial(id, material);
vizcore3d.EndUpdate();
}
SetMaterial(int id, ResourceMaterials material)
public void SetMaterial(int id, ResourceMaterials material)
ID에 해당하는 항목에 Material 설정
Parameters
| Name | Type | Description |
|---|---|---|
| id | int | SHAPE ID |
| material | ResourceMaterials | Material |
SetMaterial(List<int> id, int material)
public void SetMaterial(List<int> id, int material)
ID에 해당하는 항목에 Material 설정
Parameters
| Name | Type | Description |
|---|---|---|
| id | List<int> | SHAPE ID |
| material | int | Material ID |
SetMaterial(List<int> id, ResourceMaterials material)
public void SetMaterial(List<int> id, ResourceMaterials material)
ID에 해당하는 항목에 Material 설정
Parameters
| Name | Type | Description |
|---|---|---|
| id | List<int> | SHAPE ID |
| material | ResourceMaterials | Material |