본문으로 건너뛰기

AddGroup

Overloads

NameDescription
AddGroup(int groupId, int index, bool recursive)Add Group
AddGroup(int groupId, string key, string vals, bool recursive)Add Group

AddGroup(int groupId, int index, bool recursive)

public bool AddGroup(int groupId, int index, bool recursive)

Add Group

Parameters

NameTypeDescription
groupIdint그룹 아이디(ID). 0 ~
indexint개체 인덱스(INDEX)
recursivebool하위 노드 자동 그룹 지정

Returns

TypeDescription
bool추가 결과

Examples

private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void AddGroup()
{
List<VIZCore3D.NET.Data.Node> child =
vizcore3d.Object3D.GetChildObject3d(
0 /* Root Node Index */
, VIZCore3D.NET.Data.Object3DChildOption.CHILD_ONLY /* Sub Node */
);

for (int i = 0; i < child.Count; i++)
{
bool result = vizcore3d.Object3D.Disassembly.AddGroup(
i /* ID : 0 ~ */
, child[i].Index /* NODE INDEX */
, true /* Recursive */
);
}
}

private void ClearGroup()
{
vizcore3d.Object3D.Disassembly.ClearGroup();
}

AddGroup(int groupId, string key, string vals, bool recursive)

public bool AddGroup(int groupId, string key, string vals, bool recursive)

Add Group

Parameters

NameTypeDescription
groupIdint그룹 아이디(ID). 0 ~
keystringUDA - KEY
valsstringUDA - VALUES
recursivebool하위 노드 자동 그룹 지정

Returns

TypeDescription
bool추가 결과