AddGroup
Overloads
| Name | Description |
|---|---|
| AddGroup(int groupId, int index, bool recursive) | Add Group |
| AddGroup(int groupId, string key, string vals, bool recursive) | Add Group |
AddGroup(int groupId, int index, bool recursive)
public bool AddGroup(int groupId, int index, bool recursive)
Add Group
Parameters
| Name | Type | Description |
|---|---|---|
| groupId | int | 그룹 아이디(ID). 0 ~ |
| index | int | 개체 인덱스(INDEX) |
| recursive | bool | 하위 노드 자동 그룹 지정 |
Returns
| Type | Description |
|---|---|
| bool | 추가 결과 |
Examples
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void AddGroup()
{
List<VIZCore3D.NET.Data.Node> child =
vizcore3d.Object3D.GetChildObject3d(
0 /* Root Node Index */
, VIZCore3D.NET.Data.Object3DChildOption.CHILD_ONLY /* Sub Node */
);
for (int i = 0; i < child.Count; i++)
{
bool result = vizcore3d.Object3D.Disassembly.AddGroup(
i /* ID : 0 ~ */
, child[i].Index /* NODE INDEX */
, true /* Recursive */
);
}
}
private void ClearGroup()
{
vizcore3d.Object3D.Disassembly.ClearGroup();
}
AddGroup(int groupId, string key, string vals, bool recursive)
public bool AddGroup(int groupId, string key, string vals, bool recursive)
Add Group
Parameters
| Name | Type | Description |
|---|---|---|
| groupId | int | 그룹 아이디(ID). 0 ~ |
| key | string | UDA - KEY |
| vals | string | UDA - VALUES |
| recursive | bool | 하위 노드 자동 그룹 지정 |
Returns
| Type | Description |
|---|---|
| bool | 추가 결과 |