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PublishManagerExportSimplifiedModel Method (String, String)

간소화 형상 내보내기

Namespace:  VIZPub.NET
Assembly:  VIZPub.NET (in VIZPub.NET.dll) Version: 1.3.21.508 (1.3.21.508)
Syntax
C#
public bool ExportSimplifiedModel(
	string input,
	string output
)

Parameters

input
Type: SystemString
VIZ 파일 경로
output
Type: SystemString
간소화 VIZ 파일 경로

Return Value

Type: Boolean
내보내기 결과
Examples
C#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Examples
{
    public class VIZPubExample
    {
        public void Example()
        {
            // Initialize VIZPub.NET
            VIZPub.NET.ModuleInitializer.Run();

            // Construction
            VIZPub.NET.PublishManager manager = new VIZPub.NET.PublishManager();

            // License
            VIZPub.NET.LicenseManager.LicenseResults authResult 
                = manager.License.LicenseFile("C:\\License\\VIZPub.NET.lic");

            if (authResult != VIZPub.NET.LicenseManager.LicenseResults.SUCCESS)
            {
                System.Diagnostics.Debug.WriteLine(authResult.ToString());
                return;
            }

            // Event :: Progress
            manager.OnProgressChangedEvent += VIZPub_OnProgressChangedEvent;

            string input = "C:\\MODEL\\BLOCK.viz";
            string output = "C:\\MODEL\\BLOCK_SIMPLIFY.viz";

            bool result = manager.ExportSimplifiedModel(
                input                                       /* INPUT : VIZ */
                , output                                    /* OUTPUT : VIZ */
                , false                                     /* LIMIT BOUNDBOX */
                , 0, 0, 0                                   /* MINIMUM VERTEX */
                , 0, 0, 0                                   /* MAXIMUM VERTEX */
                , false                                     /* LIMIT TRIANGLE-MESH COUNT */
                , 0                                         /* TRIANGLE-MESH COUNT */
                , VIZPub.NET.SimplifiedUnit.TRIANGLE_MESH   /* SIMPLIFY UNIT */
                , false                                     /* KEEP STRUCTURE */
                , true                                      /* USE NEW OPENGL HIDDEN WINDOW */
                );

            System.Diagnostics.Debug.WriteLine(
                string.Format("Elapsed Milliseconds = {0:#,0}", manager.ElapsedMilliseconds)
                );
        }

        private void VIZPub_OnProgressChangedEvent(object sender, VIZPub.NET.ProgressEventArgs e)
        {
            System.Diagnostics.Debug.WriteLine(
                string.Format("{0} : {1}", e.Mode, e.Progress)
                );
        }
    }
}
See Also