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PublishManagerExportAttribute Method

속성 내보내기

Namespace:  VIZPub.NET
Assembly:  VIZPub.NET (in VIZPub.NET.dll) Version: 1.3.21.508 (1.3.21.508)
Syntax
C#
public bool ExportAttribute(
	string input,
	string output
)

Parameters

input
Type: SystemString
VIZ 파일 경로
output
Type: SystemString
속성 파일 경로

Return Value

Type: Boolean
내보내기 결과
Examples
C#
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Examples
{
    public class VIZPubExample
    {
        public void Example()
        {
            // Initialize VIZPub.NET
            VIZPub.NET.ModuleInitializer.Run();

            // Construction
            VIZPub.NET.PublishManager manager = new VIZPub.NET.PublishManager();

            // License
            VIZPub.NET.LicenseManager.LicenseResults authResult 
                = manager.License.LicenseFile("C:\\License\\VIZPub.NET.lic");

            if (authResult != VIZPub.NET.LicenseManager.LicenseResults.SUCCESS)
            {
                System.Diagnostics.Debug.WriteLine(authResult.ToString());
                return;
            }

            // Event :: Progress
            manager.OnProgressChangedEvent += VIZPub_OnProgressChangedEvent;

            string input = "C:\\MODEL\\ATTRIBUTE.viz";
            string output = "C:\\MODEL\\ATTRIBUTE.txt";

            bool result = manager.ExportAttribute(input, output);
            if (result == false) return;

            VIZPub.NET.AttributeManager attribute = new VIZPub.NET.AttributeManager();
            List<VIZPub.NET.AttributeItem> items = attribute.GetAttributeFromExportedFile(output, true);

            foreach (VIZPub.NET.AttributeItem item in items)
            {
                System.Diagnostics.Debug.WriteLine(string.Format("{0} - {1} : {2}", item.NodeId, item.AttributeKey, item.AttributeValue));
            }
        }

        private void VIZPub_OnProgressChangedEvent(object sender, VIZPub.NET.ProgressEventArgs e)
        {
            System.Diagnostics.Debug.WriteLine(string.Format("{0} : {1}", e.Mode, e.Progress));
        }
    }
}
See Also