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CreateBodyPrimitiveRectangularTorus

Overloads

NameDescription
CreateBodyPrimitiveRectangularTorus(int nodeIndex, string name, List<float> radius, float height, float angle, Matrix3D matrix, Color color, int numberSection, int numberSide, float unitScale, int detailLevel)Body 노드 생성 - Primitive Rectangular Torus

CreateBodyPrimitiveRectangularTorus(int nodeIndex, string name, List<float> radius, float height, float angle, Matrix3D matrix, Color color, int numberSection, int numberSide, float unitScale, int detailLevel)

public int CreateBodyPrimitiveRectangularTorus(int nodeIndex, string name, List&lt;float&gt; radius, float height, float angle, Matrix3D matrix, Color color, int numberSection, int numberSide, float unitScale, int detailLevel)

Body 노드 생성 - Primitive Rectangular Torus

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusList<float>Radius : [0] Inside, [1] Outside
heightfloatHeight
anglefloatAngle (Degree)
matrixMatrix3DMatrix
colorColorColor
numberSectionintNumber Section : 숫자가 낮을수록 거친 형상. 높을수록 부드러운 형상(= Max. Angle)
numberSideintNumber Side : Default (4)
unitScalefloatUnit Scale : 1.0f
detailLevelintDetail Level : Default (1)

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";

{
List<float> radius = new List<float>();
radius.Add(10); // Inside Radius
radius.Add(20); // Outside Radius

float height = 15;
float angle = 90; // Degree

int numSection = 4;
//int numSection = Convert.ToInt32(angle / 10);
//int numSection = Convert.ToInt32(angle / 15);
//int numSection = Convert.ToInt32(angle);

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.CreateBodyPrimitiveRectangularTorus(
partNode.Index /* Parent Node Index */
, bodyName /* Name */
, radius /* Radius */
, height /* Height */
, angle /* Angle */
, matrix /* Matrix */
, Color.Green /* Color */
, numSection /* Number Of Section */
, 4 /* Number of Side (4) */
, 1.0f /* Unit Scale (1.0f) */
, 1 /* Detail Level (1) */
);
}
}